Embark on a fantastical journey through Sherwood Forest and beyond.

You are Robin of Locksley. Hounded from your home by the Sheriff of Nottingham, take control of your fate in this extravagant choose-your-own-adventure style role-playing game. Rob from the rich, rally the people, build a settlement, and battle the Sheriff of Nottingham for control of Sherwood Forest.

Gameplay

Rob from the rich and give to the poor, cross swords with the Sheriff of Nottingham, and above all, lead Sherwood through the turning of the seasons and into a new age.

By your actions, gain gold, renown, followers, and even a measure of grace. Then spend those resources to fortify your forest home, accomplish special missions, and change the course of Sherwood’s destiny. Will you save your plundered gold to rebuild the walls of your home, or send it to the poor and dispossessed to increase your renown and attract Merry Men to your cause? And what of the rising bounty on your head?

Consider your choices carefully, for the consequences of your actions are not always readily apparent. For better or ill, in ways both small and large, you will change the course of history.

Facts

  • 10+ hours of gameplay incorporating 400,000+ words of text and 4,500+ unique narrative actions (That’s over four novels worth of material). No single playthrough is the same; this is interactive fiction on an epic scale!
  • 9 romanceable characters, including both same and opposite-sex relationships.
  • 5 unique backstories that change the way the world responds to your actions.
  • 4 difficulty levels. Resource management can be an afterthought or a vital element in your decision-making.
  • 3 customizable bases, each with a unique look and play style.
  • 30+ pieces of hand-drawn art by Amanda Spaid.
  • 50 different endings.
  • Built on Disbound, a powerful new engine created by Unmapped Path that transforms Twine stories into rich experiences for mobile platforms.

Coming Spring 2017 to iOS

About Us

Andrew G. Schneider (Writer and Game Designer) Andrew always wanted to be a wizard when he grew up; now he makes magic with words. When not writing, he hunts the wild dust bunny and makes a mean pot of French onion soup. He lives in Washington, D.C., believes in unicorns, and is married to a wonderful woman who believes in him.

His other work is available from Amazon, and wherever e-books are sold:

Amanda Spaid (Artist) Amanda is a fine artist and freelance Illustrator in the DC Metro area. Her subjects and mediums are wide, ranging from traditional oil, acrylic and colored pencil portraits of people and animals, to digital paintings with Sci-fi/Fantasy themes. She's a Maryland native, has a degree in Fine Arts from the School of Art and Design at Montgomery College in Silver Spring and a Bachelor's in Illustration from Columbus College of Art and Design in Ohio. Check out her other work here.

Stephanie Martinez (Graphic Designer) Stephanie Martinez is a freelance graphic designer, with a Bachelor's from Drexel University. She's also a homemaker and proud mother of two infuriating children. Nocked is her first game.

Unmapped Path (Disbound game engine) Nocked is a collaboration with Unmapped Path, a Baltimore-based digital studio founded by Joel Haddock and Chris Klimas. Unmapped Path creates interactive narrative experiences on desktop and mobile devices with a focus on the use of the Twine platform.