Nocked up for DraconCon best Mobile game!

I’m flattered to say that my iOS game, Nocked, was nominated for DragonCon’s Scif/Fantasy Indie awards.  It’s me, some MMOs, and Beamdog’s Planescape port, so if you’re so inclined, grab a ballot and vote by August 31st!

http://application.dragoncon.org/dc_fan_awards_signup.php 

 Here’s a sweet taste of the Golden Arrow edition, coming later this year to desktop. Obviously, I’m running some graphics tests at the moment, and images and texts are still being tweaked... 😀

 

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A few more stories on the way!

About 40,000 words worth (150 novel pages, give or take). The draft is in, the integration and revision of the entirety of the resource system is underway. Nocked for desktop, bigger and better, with changes kicked back to iOS.

Here we are, messing with the desktop layout — this is very much “work in progress”,  but you get the idea.

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Andrew

Writer/Director of Nocked

Nocked at Toronto's Wordplay, 2017!

Our first public presentation of the development ideas behind Nocked was at this year's Wordplay conference, November 18th, 2017!

No Dead Ends: Open Stories, Closed Systems, and the development of Real Choice in Nocked! True Tales of Robin Hood! The talk is 9 minutes long, and has some Easter eggs for you Nocked players out there...

The final Wordplay 2017 lightning talk (Toronto), organized by the Hand Eye Society at the Toronto reference library, November 18th, 2017. Subtitle: Open stories, closed systems, and the development of real choice in Nocked! True Tales of Robin Hood. Description: Author and game designer Andrew G.